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Wikipedia on xbox 360 gamescore
On its release Halo broke sales records; by April 8, 2002, one million units had been sold: this pace was faster than that of any previous sixth-generation console game. During the two months following Halo 's release, the game sold alongside more than fifty percent of Xbox consoles. Halo 's retail price remained at US$49.99 until November 30, 2003. By July 14, 2003, the game had sold three million copies worldwide, and by January 28, 2004, it had reached four million copies. As of November 9, 2005, Halo has sold over five million copies worldwide.
Halo was critically acclaimed and received an overall score of 97% on Metacritic. Electronic Gaming Monthly observed, "This game has me totally mesmerized ... engages your intellect on a whole different level", and of its multiplayer, " GoldenEye was the multiplayer standard for console first-person shooters... It has been surpassed," awarding the game a perfect score. GameSpot claimed that " Halo 's single-player game is worth picking up an Xbox for alone", commenting, "Not only is this easily the best of the Xbox launch games, but it's easily one of the best shooters ever, on any platform." IGN remarked similarly, calling Halo a "can't miss, no-brainer, sure thing, five star, triple A game." Edge called it "the most important launch game for any console, ever", and awarded it a 10 out of 10 score, only the fourth such rating in the magazine's 12-year history. The game received numerous Game of the Year awards, including those of the Academy of Interactive Arts & Sciences, Electronic Gaming Monthly , Edge , and IGN. The British Academy of Film and Television Arts awarded Halo "Best Console Game", and Rolling Stone presented it with their "Best Original Soundtrack" award. According to Xbox.com, the game received a total of 48 awards. Among the specific aspects that reviewers praised were the balance of weapons, the role of drivable vehicles, and the artificial intelligence of enemies.
Although Halo 's overall reception was largely positive, the game received some criticism for its level design. IGN wrote that "the middle third of the game basically has ... the same level over again." GameSpy gave Halo a considerably lower (abeit still positive) rating than other reviewers, later placing the game tenth on its "Top 25 Most Overrated Games of All Time" list. The site stated that the levels often "degenerated into recycling the same areas over and over until you were bored to tears" and were one of the few reviewers to complain about the lack of online multiplayer play, though Xbox Live had not yet been launched and GameSpy offered its Tunnel service to enable SystemLink games over the Internet. Noting the level design as a problem, an article on Game Studies.org stated that the game still "triumphs in understanding the anatomy of the FPS," and is "not so much about 'combat evolved' as the subtitle suggests, but about 'genre evolved'."
Halo 's PC port garnered mixed reactions and received a score of 83% on Metacritic. GameSpot stated that it was "still an incredible action game ... a true classic", awarding it 9.0 out of 10. It received a score of 8.2 out of 10 from IGN, who stated, "If you've played the game on the Xbox, there's not much for you here." Eurogamer called the game "a missed opportunity", but stated that the online multiplayer component was "a massive draw ... for Halo veterans".
Legacy
According to Gamespot, Halo 's "numerous subtle innovations have been borrowed by countless other games since." The game is often cited as the main reason for the Xbox's success, and it began what is commonly known as the system's flagship franchise. Game designer Vox Day credited the game with using science-fiction environments to follow Half-Life in eschewing static levels and a similarity to dungeon crawls, which the FPS genre inherited from Akalabeth . Day further wrote that Halo spurred a sustained trend of many other FPS console games. On July 29, 2006, using criteria including revenue, average review scores, commentary, spin-offs and other elements, Halo was estimated as the second to top game of the twenty-first century, behind Grand Theft Auto: Vice City . The game's popularity sparked the usage of terms like " Halo clone" and " Halo killer"; the game Killzone was billed as the latter. The Halo engine has been used for the game Stubbs the Zombie in "Rebel Without a Pulse" .
Halo has been featured at both Major League Gaming and the World Cyber Games. In machinima, the game was used as the basis for the popular Red vs. Blue . The game's sequel, Halo 2 , made US$125 million with unit sales of 2.38 million on the first day of its release, earning it the distinction of the fastest-selling United States media product in history. Three years later, Halo 3 shattered that record with the biggest opening day in entertainment history, taking in US$170 million in its first 24 hours.
Adaptations
The story surrounding Halo: Combat Evolved has been adapted into novels, the first of which was Halo: The Fall of Reach , a prequel. Published in October 2001, this novel was written by Eric Nylund, who reportedly completed it in seven weeks. The novel became a Publishers Weekly bestseller with almost two hundred thousand copies sold. The following novel, entitled Halo: The Flood , is a tie-in to Halo: Combat Evolved , describing not only the experiences of the Master Chief, but also those of other characters on Installation 04. Written by William C. Dietz, this novel appeared on the Publishers Weekly bestsellers list during May 2003. Nylund returned to write the third novel, Halo: First Strike , which takes place between the events of Halo: Combat Evolved and those of Halo 2 . Written in 16 weeks, it was published in December 2003. Later novels, Halo: Ghosts of Onyx (written by Nylund and released on October 31, 2006) and Halo: Contact Harvest (written by Joseph Staten) further extended the Halo storyline.
Another adaptation is the Halo Graphic Novel , a collection of four short stories released in July 2006. It was written and illustrated by well-known graphic novelists Lee Hammock, Jay Faerber, Tsutomu Nihei, Brett Lewis, Simon Bisley, Ed Lee and Jean Giraud. Bungie Studios regards Halo 's adaptations as canon.
References
- ^ a b c d e Halo: Combat Evolved on Metacritic.
- ^ a b c Halo: Combat Evolved at Neoseeker. Retrieved on August 22, 2006.
- ^ Xbox Goes Global With European and Australian Launches. Microsoft (March 14, 2002). Retrieved on 2007-10-07.
- ^ a b c Halo: Combat Evolved PC version on Metacritic. Retrieved on August 22, 2006.
- ^ a b c d Halo: Combat Evolved Mac version at GameSpot. Retrieved on August 22, 2006.
- ^ a b Electronic Gaming Monthly issue 150, pg 224
- ^ a b Halo 2: One Year Later. Bungie.net (2005-11-09). Retrieved on 2007-12-03.
- ^ Halo: Combat Evolved review at DreamStation.cc. DreamStation (September 13, 2003). Retrieved on August 5, 2006.
- ^ a b c d Accardo, Sal (November 15, 2001). GameSpy's review of Halo: Combat Evolved for the Xbox. GameSpy . Retrieved on September 2, 2006.
- ^ EDGE'S TOP 100 GAMES OF ALL TIME. Edge, Next-Gen.biz (July 2, 2007). Retrieved on September 3, 2007.
- ^ The 52 Most Important Video Games of All Time. GamePro (April 25, 2007). Retrieved on September 3, 2007.
- ^ Wiley, James (January 23, 2006). Joystiq Interview: Peter Moore @ CES. Joystiq . Retrieved on September 7, 2006.
- ^ a b Sparks, Ryan (February 25, 2005). Making a Halo Killer. Advanced Media Network . Retrieved on September 7, 2006.
- ^ Tuttle, Will (2004-11-02). Killzone Review. Gamespy. Retrieved on 2007-10-14. Will Tuttle: "So it was with great disappointment that I finished my review copy of Sony's Killzone, a game that was at one time unfairly labeled a "Halo killer" by some members of the gaming press."
- ^ Tavares, José Pedro, Rui Gil, and Licino Roque (2005). " Player as Author: conjecturing online game creation modalities and infrastructure ". Retrieved on August 3.
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