cheat codes for ninja gaiden xbox
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Wikipedia on xbox
Ninja Gaiden is an action-adventure game developed by Team Ninja for the Xbox video game console. It went through five years of development before its release by Tecmo in 2004. The game was a hit in North America; it sold 362,441 copies in the first month. Reception in Japan, however, was poor; consumers bought around 60,000 copies in the four months following its release.
Ninja Gaiden used the name and the main character, Ryu Hayabusa, of the 1990s series that ran on the Nintendo Entertainment System; those were, however, the only direct connections between the two games. The 2004 version of Ninja Gaiden had a new story that takes place in the settings of another Team Ninja game, the Dead or Alive series. An evil force has raided the Hayabusa village and stolen the Dark Dragon Blade from its care. The player controls Ryu in his quest to avenge the deaths of his clan and to reclaim the stolen blade. The game featured the use of many weapons and magic spells to destroy hordes of enemies.
Ninja Gaiden was the focus of an online series of matches that spanned North America, Europe, and Japan. Record-breaking numbers of players took part and the final took place at Tokyo Game Show 2004. The game continued to evolve in the three years following its release through content downloaded from Xbox Live and re-releases. Ninja Gaiden has also received much critical acclaim; several critics named it as one of the best and most difficult games ever made.
• score out of 5Ninja Gaiden received a lot of critical acclaim. GameSpot called it as "one of the best most challenging action adventure games ever made". IGN said that it "sets a new standard for third-person action games in terms of length, depth, speed, and gore". Critics also put forward the game as one of the most difficult games up to 2007. Its remake, Ninja Gaiden Black , still impressed critics. GameSpot hailed it for having the best visual and audio presentation on the Xbox. They also praised its new feature, Mission Mode, for " the game down to its purest essentials". IGN called its release as "a rare and welcome day", which " excitement levels back to the first time played the game".
From a technical point of view, critics regarded Ninja Gaiden and Black as the best of Xbox software; they pushed the console hardware to its limits without showing significant drops in performance. GameSpot was impressed with their "first-rate presentation" and said that none of the games at that time came close in visuals and audios. IGN said the games could "make momentarily forget about the next generation of consoles". Ninja Gaiden and Black were top-selling Xbox games, which led to them being compatible with the Xbox 360 for all regions on its release.
However, critics varied in their views on the technical aspects of Ninja Gaiden Sigma . The gaming site, 1UP.com, called the updated graphics as "a gorgeous reworking of the modern ninja classic". Pro-G, however, said that they were average by next-generation standards and showed occasional "tearing, jagged edges, and miss matched collision between bloodstains and walls". Various flaws also troubled 1UP. They encountered frequent loadings, even in combat despite installing the game on the local hard drive. They also saw visual glitches such as screen tearing when the camera moved. These flaws made the game "feel like a bit of a slapdash port".
Although critics praised Sigma for retaining the gameplay in the previous games, its lack of new attractive features made them question its worth as "a remake of a remake". Pro-G said that Sigma was not worth a full priced game because it "has, in effect, been available for years in one form or another". Eurogamer stated that Sigma lacked the "wow factor" when compared to God of War and its sequel . The 1UP critic said that shaking the Sixaxis to power up a ninpo was "silly" and a "foolishly tacked-on" way to use the controller. IGN was not excited about playing as Rachel and wished to "get back to Ryu's sections simply because he's more fun to play". DailyGame, however, said that her slow pace brings "much-needed respite for newcomers and provide something new for experienced players".
A common criticism of the Ninja Gaiden games was with the camera. The default camera system centers the action on Ryu and his surroundings. It has also improved with the use of manual controls since the Hurricane Packs . There are, however, times when the camera locks on to an object and loses track of Ryu, which made the critics mad. However, most critics judged that either the camera was usually decent or the gameplay was good enough to cover up its flaws.
The Ninja Gaiden games gained a reputation throughout the gaming community for their difficulty and details. Although they appealed to gamers who are like Pro-G in wanting a "bloody hard, but also bloody good" challenge, casual gamers might find the learning curve daunting. IGN warned that gamers with lesser skills might not "get as much out of this game as others due to incredible difficulty". Clive Thompson focused on Ninja Gaiden in his Slate article on the rewards of beating difficult games. He said that there are games so hard that players get mad in trying to beat them and stay mad even after doing so. Ninja Gaiden , however, rewarded players who beat the game; it brought them "a sort of exhausted exhilaration, like finally reaching the end of War and Peace ". The game was a success in striking balance between challenge and reward.
Consumers have bought 1.5 million copies of
Ninja Gaiden
and
Black
as of August 2007. The sale figures reflected Tecmo's decision to design and cater the game for foreign gamers. The Japanese were not excited over the games. According to Itagaki, they bought 60,000 copies of
Ninja Gaiden
in the four months since its release.
Famitsu
also wrote that
Sigma
sold 76,095 copies in its first six months. However, according to the NPD Group, the games saw great sales in the United States; in their first month,
Ninja Gaiden
sold 362,441 copies and
Sigma
sold 63,637 copies.
Next Generation
also claimed that consumers bought 470,000 copies of
Sigma
in Europe and North America as of April 2008. The critical and commercial successes of
Ninja Gaiden
have led CNET and GameSpot Asia to induct the game into their Halls of Fame.
References
- ^ a b c d e f Greg Kasavin (2004-02-26). Ninja Gaiden for Xbox Review. GameSpot. Retrieved on 2007-08-21.
- ^ a b c d Edge staff (August 2002). "Inside... Tecmo". Edge (113): pp. 51–55. Bath, England: Future Publishing. ISSN 1350-1593.
- ^ a b c Matt Warner (2004-07-16). Ninja Gaiden. The Entertainment Depot. Retrieved on 2008-01-27.
- ^ a b c d e f g James Mielke (2007-01-12). Previews: Ninja Gaiden Sigma. 1UP.com. Retrieved on 2008-01-27.
- ^ a b Ron Burke (2004). Ninja Gaiden. Gaming Trend. Retrieved on 2008-02-03.
- ^ a b c d e f Greg Kasavin (2005-09-20). Ninja Gaiden Black for Xbox Review. GameSpot. Retrieved on 2007-08-21.
- ^ a b c d Will Freeman (2007-07-10). Ninja Gaiden Sigma Review. Pro-G . Retrieved on 2008-02-03.
- ^ Alex Kidman (2004-08-02). Ninja Gaiden. CNET Australia. Retrieved on 2007-08-23. “This gripping feeling is accentuated by the game's controls, which are both fluid and responsive, whether in the pure platform-like sections (think Prince of Persia: The Sands of Time , especially when Ryu's running along walls or flipping himself out of pits) or the core of the game's challenge, the combat sections.”
- ^ a b Aaron Boulding (2003-06-25). Ninja Gaiden: The Interview. IGN. Retrieved on 2007-08-21.
- ^ a b c d e Ludwig Kietzmann (2006-03-23). Ninja Gaiden Black. Digital Entertainment News. Retrieved on 2007-08-22.
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^
a
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