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The PlayStation 2 version of Guitar Hero II was welcomed with very positive reviews. It received a 10/10 review in the December 2006 issue of Official PlayStation Magazine and was awarded the Game of the Month award. The game received a rating of 9.5/10 from IGN, ranking higher than the original game in the series and amongst IGN's highest rated PlayStation 2 games ever. IGN would later include it on their 2007 list of "The Top 100 Games of All Time" at #49. GameSpot reviewed the PlayStation 2 version with a rating of 8.7/10, and the Xbox 360 version 8.9, both slightly lower than its predecessor. Game Informer gave it a 9/10, while its "second opinion" rating was better, at 9.25/10. According to Game Rankings, the average critic score of Guitar Hero II is 93%, making it the 9th best reviewed game of 2006.

The Xbox 360 version has earned similarly positive reviews and slightly higher scores with a 9.5/10 in the March issue of Official Xbox Magazine , a 4.75/5 from GamePro , a 9.5/10 from Play Magazine a 9.4/10 from IGN, and a perfect score of 5/5 from Got-Next . As of April 3, 2007, the Game Rankings score is 94%. The popular G4 television show X-Play gave both versions of the game a 5/5. Additionally, the Australian Xbox Magazine has also awarded the game, for the first time, an 11/10, in a reference to This Is Spinal Tap .

Common praise for the game by critics is aimed at the new multiplayer and practice modes. Common critiques concern the song list, which includes more hard rock and metal than the previous game, deeming it less accessible to casual players. Other common critiques concern the quality of the covers.

The downloadable song packs for the Xbox 360 version have been criticized for being too pricey. Each song is priced at 166.67 MSP using the Microsoft Points system, which is approximately $2.08 USD for one song. The price was seen by many fans of the series as being far too expensive and was met with resistance and angst with a large number of people pledging to boycott the content. Microsoft's Xbox Live Director of Programming, Major Nelson, defending the pricing and release scheme, and attributed the high cost of the content to "licensing issues" on the Xbox 360 platform, as all contracts drawn up for songs from the original game had to be rewritten, since they are playable on an additional console.

In 1UP.com's review for the Xbox 360 version of the game, the downloadable song packs are noted as a "mixed blessing"; praise is given for retooling the songs with better gameplay elements such as the inclusion of co-op modes, but the fact that the songs come in pricey packs of three "defeats much of the appeal". In an interview with RedOctane president Kai Huang, Huang stated that the decision to pack the songs in three was made to keep the cost of the tracks down. Though Huang felt the pricing was fair, he noted afterward "we do listen to the fans and take any feedback we receive seriously."

Sales

In December 2006, Guitar Hero II for PlayStation 2 was the second best-selling video game of the month, selling 805,200 units. It was outsold only by Gears of War for Xbox 360, which sold 815,700 units. It was the fifth best-selling video game of the fiscal year of 2006, with 1.3 million copies sold. It was also the third best-selling game for the PlayStation 2, behind Madden NFL 07 and Kingdom Hearts II . Total sales of the game during 2006 were $200 million.

On July 12, 2007, Dusty Welch of RedOctane stated that there have been over 300,000 downloads of the music packs until that point and that the prices were "very attractive and desirable for consumers." On September 11, 2007, Activision reported that with over 650,000 downloads, the music packs qualified as "multi-platinum" under RIAA's definitions.

As of June 21, 2008, 5.75 million copies of Guitar Hero II have been sold (3.59 million for PS2 and 2.16 million for Xbox 360).

Technical issues

No official statement from RedOctane or Activision has been made about the discs or the game itself having any issues, but players have reported songs freezing or skipping, causing the audio to be unsynchronized; unusually long loading screens; and menus that freeze or lock up entirely causing the game to crash. The RedOctane Support Center Answer Guide states, "We’re already in the process of looking into this and testing to replicate the experience. We’ll notify everyone with our results shortly, and will have a positive resolution if need be."

Two models of the X-Plorer controller were released for the Xbox 360 version of the game: model numbers 95055 and 95065. Of the two versions, the 95055 has an RJ-11 jack for effect pedals near the controller cord and is suspect to having an unresponsive whammy bar. RedOctane later responded, saying that they "isolated this issue to two model numbers that can be found on the guitar's packaging". Customers are able to exchange these models for new models.

On April 13, 2007, Activision revealed that the issue was not a problem with the hardware, and that the guitars were not defective. The cause of the problem was anti-cheat protection software, and Activision released a patch on Xbox Live on April 14, 2007 to remedy it. However, this patch may have caused some unintended side effects. Starting on April 16, 2007, numerous users began reporting lockups and failures of their system after downloading and installing this patch. RedOctane stated, "We're aware of the problem and we're looking into it."

Numerous game players have also reported problems with static shocks to the X-Plorer guitars causing various fret buttons (usually the green one) to permanently malfunction. Multiple exchanges of guitars have not solved the problem, as exchanged guitars also exhibit the problem. To date, RedOctane has not solved the problem, and has refused to extend warranties to replacement guitars, time limiting the warranty back to the original date of purchase.

References

  1. ^ Roper, Chris (2006-04-17). "IGN: Guitar Hero II Interview". IGN. Retrieved on 2008-07-24.
  2. ^ "Xbox.com - Guitar Hero II". Microsoft Corporation. Retrieved on 2008-07-24.
  3. ^ Roper, Chris (2006-10-06). "Guitar Hero II Final Tracklist Revealed". IGN. Retrieved on 2008-07-24.
  4. ^ "Guitar Hero Wireless Controller (Guitar Only)". RedOctane. Retrieved on 2008-07-24.
  5. ^ Zezima, K. (2007-07-14). "Virtual Frets, Actual Sweat: The New Karaoke", New York Times . Retrieved on 2008-07-24 .  
  6. ^ Boyer, Brandon (2007-12-14). "November Sees DS, Wii Swell, COD4, Mario, Assassin's Tops Charts". Gamasutra. Retrieved on 2008-07-24.
  7. ^ Brightman, James (2007-01-16). "Gamedaily: Guitar Hero Development Goes to Neversoft". GameDaily. Retrieved on 2008-07-24.
  8. ^ a b c d Roper, Chris (2006-04-17). "Guitar Hero II Interview". IGN. Retrieved on 2008-07-24.
  9. ^ IGN Staff (2006-11-02). "Guitar Hero II Partners with Music Companies". IGN. Retrieved on 2008-04-17.
  10. ^ Crecente, Brian (2006-04-17). "Guitar Hero II Officially Announced". Kotaku. Retrieved on 2008-07-24.
  11. ^ a b "PlayStation.com - OPM - Issue 110". Official PlayStation Magazine (2006-11-06). Retrieved on 2008-07-24.
  12. ^ "Four Song Guitar Hero II Demo Unleashed to the Public". Pink Godzilla Games. Retrieved on 2008-07-24.
  13. ^ "PALGN Updated Australian release list". Palgn (2006-11-13). Retrieved on 2008-07-24.
  14. ^ "Spong confirm release UK date". Spong (2006-10-06). Retrieved on 2008-07-24.
  15. ^ Sinclair, Brendan (2006-09-20). "Guitar Hero going multiplatform". GameSpot. Retrieved on 2008-04-17.
  16. ^ Clayman, David (2006-09-27). "X06: Guitar Hero 2 Announced for 360". IGN. Retrieved on 2008-07-24.
  17. ^ Surrette, Tim (2006-09-27). "X06: Guitar Hero II rockin' 360s". GameSpot. Retrieved on 2008-04-17.
  18. ^ "TeamXbox: Guitar Hero II for Xbox 360 Box Art and Bundle Picture" (2007-01-04). Retrieved on 2008-07-24.
  19. ^ Hatfield, Damien (2007-04-03). "Guitar Hero Makes Heroic Return". IGN. Retrieved on 2008-07-24.
  20. ^ Kolan, Patrick (2007-04-03). "Guitar Hero II Thrashes Onto Shelves". IGN. Retrieved on 2008-07-24.
  21. ^ Matthews, Matt (2007-07-13). "How Game Prices Are Shooting Higher". 2007-11-16.
  22. ^ "Guitar Hero II 360 Stands Alone". IGN (2008-01-03). Retrieved on 2008-07-24.
  23. ^ (2006) in RedOctane: PlayStation 2 Guitar Hero II Instruction Manual (in English). RedOctane, 3. 95023-226-US.

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