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Hudson explains that certain creatures are evolved to sense and manipulate mass effect much like some real-life creatures (such as sharks and electric eels) can sense and manipulate electromagnetism in peculiar ways. These abilities are available via prosthetics to humans, and the trained manipulation of Mass Effect is referred to as Biotics .

Themes

Mass Effect' s story primarily falls within the space opera genre and explores themes such as space colonization, intolerance, vigilantism, and artificial intelligence. The story, with its man-vs.-machine elements, has drawn comparisons to both Fred Saberhagen's Berserker novels and Battlestar Galactica , as well as to Frederick Pohl's Gateway novels. According to Casey Hudson, the project director at BioWare, Aliens , Blade Runner , Star Wars , and Wrath of Khan all served as influences for the game.

Setting

Mass Effect is set in the year 2183 AD. Thirty-five years prior, humanity discovered a cache of technology built by a technologically advanced but long-extinct race called the Protheans. Studying and adapting this technology, humankind has managed to break free of the solar system and has established numerous colonies and encountered various extraterrestrial species within the Milky Way galaxy. Utilizing alien artifacts known as "Mass Relays", the various space-faring species are able to travel instantly across vast stretches of the galaxy.

The game takes place primarily in two locations: the prototype frigate SSV Normandy , and the Citadel , a gigantic, ancient space station purportedly built by the Protheans and which currently acts as the center of galactic civilization. Throughout the game, however, the player may navigate the Normandy to various planets, moons and other destinations.

Within the game, humanity has formed the "Human Systems Alliance", one of many independent bodies that make up the collective of "Citadel space". Citadel space, as a whole, is ruled by a body of government known as the "Council", which is made up of members of the three prominent alien races: the asari, salarians, and turians.

Plot

The game begins aboard the experimental SSV Normandy , commanded by Captain Anderson and his executive officer, Commander Shepard. The Normandy is being sent to the human colony world of Eden Prime to recover an unearthed Prothean beacon. To assist in recovering the beacon, the Citadel Council, the main government for most of the galaxy, have sent one of their top agents, a turian "Spectre", named Nihlus.

Nihlus, Shepard, and a small team discover that the Eden Prime colony is under attack by alien synthetic life-forms known as the geth, led by a rogue turian Spectre named Saren Arterius, who kills Nihlus. After the battle ends, Shepard locates the beacon and receives a vision of biological creatures being slaughtered by machines.

The Normandy and its crew are summoned by Ambassador Udina, the Alliance's representative on the Citadel, to the galactic capital to report, but Shepard is unable to convince the Citadel Council of Saren's treason without proof. Following several leads, Shepard recovers a recording of a conversation between Saren and an asari Matriarch named Benezia, discussing their victory on Eden Prime. The recording also mentions the return of a force known as the "Reapers," as well as an artifact called the "Conduit". Confronted with this evidence, the Council revokes Saren's status as a Spectre, and makes Shepard the first human Spectre so that he can legally hunt down Saren.

Command of the Normandy is given to Shepard, who uses the ship to follow up on several leads provided by Anderson and Udina. On Therum in the Artemis Tau Cluster, Shepard finds and rescues Dr. Liara T'soni, Matriarch Benezia's daughter, who is an expert on the Protheans. On Feros, Shepard fights off an army of geth and destroys an ancient life form known as the Thorian, a sentient plant-like creature that has the power to control whoever inhales its spores. Shepard also learns of Saren's flagship, Sovereign , which seems to be capable of unique mind-control capabilities. On Noveria, Shepard tracks down Matriarch Benezia while fighting off both geth and alien insects known as rachni. Benezia is eventually defeated, and she reveals that her mind is being controlled by Saren, through his ship, Sovereign . She soon reverts to Saren's control, and Shepard is forced to kill her.

After completing two of the previous three planets, Shepard learns a salarian spy unit has uncovered one of Saren's bases on the planet Virmire. Once he arrives Shepard learns the base is being used to clone an army of krogan warriors, and with the salarians' assistance he assaults the base to detonate a nuclear device inside its walls. Inside the base Shepard discovers another Prothean beacon, which transfers its knowledge to him. Shepard is then confronted by Sovereign itself, which reveals that it is what the Protheans and geth consider to be a "Reaper". Sovereign explains that the Reapers permit organic life to develop, allowing species to discover the mass relays (which influence future technology) before exterminating them when they reach a certain level of advancement. After planting the nuclear bomb and attempting to escape the facility, the team is attacked by Saren. He explains that he has aligned himself with the Reapers to save organic life by making it "useful" to the Reapers. Shepard refuses to accept Saren's plan, and escapes Virmire before the nuclear warhead is detonated.

With the information Shepard's party has gained, Liara is able to pinpoint the Conduit's location on a Prothean world known as Ilos. Returning to the Citadel with this information, Shepard finds that the Council does not accept the Reapers as a genuine threat. Ambassador Udina locks Shepard out of the Normandy , but Captain Anderson steps in and allows Shepard to steal the ship back.

On the surface of Ilos, Shepard follows Saren into an ancient bunker deep within the planet, and encounters a Prothean computer system named Vigil, which explains the Reapers' methodology. The Citadel Station is a mass relay facility built by the Reapers to summon them from the dark space outside the galaxy. The Prothean researchers on Ilos created the Conduit, a miniaturized mass relay that allowed them to travel to the heart of the Citadel. Once inside, they sabatoged the process that would summon the Reapers. When Sovereign - a Reaper left behind to reactivate the relay when the next cleansing was due - awoke from hibernation, it found it could not activate the Citadel's mass relay. Instead, it plans to have Saren to use the Conduit to storm the Citadel with a geth army and activate the Citadel's mass relay manually.

Shepard pursues Saren through the Conduit. At the same time, Sovereign and a massive geth fleet assaults the Citadel itself. Sovereign lands on the central tower of the Citadel and begins activating the relay, while Saren uses the Citadel's defense systems to protect it. Shepard fights up the tower to the control center and confronts Saren, either killing him personally or convincing him that he has fallen under Sovereign' s indoctrination, prompting Saren to kill himself. The Human Systems Alliance fleet arrives to reinforce the Council fleets, while Shepard exposes Sovereign to attack. At this point, Shepard has a choice between ordering the Alliance fleet to save the Council or go directly after Sovereign . Saren's corpse then reanimates under Sovereign's direct control through the use of cybernetic implants, and begins attacking Shepard while the Alliance attacks Sovereign itself. Sovereign is eventually destroyed, and the reanimated Saren corpse disintegrates.

The precise ending of the game depends on several factors, including whether or not Shepard opts to save the Council during the final battle, and whether Shepard has a higher Paragon or Renegade meter. If Shepard saves the Council, they are inspired by Shepard's actions and bravery, and grant humanity a seat on the Council. If the Council is destroyed, the Systems Alliance assumes control, and humanity steps forward to lead the galaxy into the future. Shepard is also allowed to choose between Ambassador Udina or Captain Anderson as the new galactic leader or Council member in the aftermath, but regardless of the choice, Shepard realizes that the Reapers are still a threat, and that they must be stopped.

Characters

Garrus, left; Commander Shepard, center

The player assumes the role of Commander Shepard, a veteran soldier who can be customized by the player. The character's appearance also varies based on the weaponry and armor the player uses. In addition to customizing Shepard's sex and appearance, players can also choose a back story for the character, which influences dialogue throughout the game, as well as which side missions will be available to the character.

In addition to Commander Shepard, the player can have two additional characters following along and contributing to battles and dialogue. These characters are not created by the player and are only partially under the player's control. There are six characters met in the game who will join the fight; each has a detailed back-story and their own reasons for wanting to help. Two of the characters are human and the other four are aliens.

Cast

The cast of Mass Effect includes Mark Me

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